Name | Image | Rarity | Type | Cost | Description |
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Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Alloy | | Special | Power | | At the end of your turn, gain 3 Block. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Coordinate | | Special | Power | | Gain 2 Dexterity. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Exhaust Flame | | Special | Power | | Gain 2 Strength. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Onboard AI | | Special | Power | | At the start of your turn, draw 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Precalculate | | Special | Power | | At the end of your turn, Retain up to 1 card. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Resonate | | Special | Power | | At the start of your turn, add a Smite to your hand. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Shed Shrapnel | | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
Defend | | Basic | Skill | 1 | Gain 5 (8) Block. |
Steelweave | | Basic | Skill | 1 | Gain 7 Block. Upgrade a random (not random)card in your hand for the rest of combat. |
Strike | | Basic | Attack | 1 | Deal 6 (9) damage. |
String Shot | | Basic | Attack | 0 | Deal 2 (3) damage. Gain 3 (4) thewidow:Web. |
Crumple Zones | | Common | Skill | 0 | Gain 12 (16) Block. Gain 2 Frail. |
Desperation | | Common | Attack | 0 | Deal 10 (13) damage to ALL enemies. Gain 2 Weak. |
Extra Compartment | | Common | Skill | 1 | Gain 1 Potion Slot this turn. Obtain a thewidow:Grenade. Exhaustive 2 (3). |
Fangs | | Common | Attack | 1 | Deal 8 (12) damage. Does not consume thewidow:Caught. |
Harden | | Common | Skill | 1 | thewidow:Beta+. Gain 9 (12) Block. |
Hide | | Common | Skill | 1 | Gain 8 (10) Block. Gain 3 (5) thewidow:Web. |
Ironthread | | Common | Skill | 0 | Upgrade 1 (2) card(s) in your hand for the rest of combat. |
Iterate | | Common | Attack | 1 | Deal 9 (13) damage. Upgrade all thewidow:Beta cards in your hand for the rest of combat. |
Lace | | Common | Skill | 0 | Reduce the next 3 (4) instances of HP loss by 75%. Gain 2 Vulnerable. |
Metal Burrs | | Common | Attack | 3 | Deal 4 (5) damage 4 times. Costs less [E] per debuff affecting you. |
Riot Cocktail | | Common | Skill | 2 | Obtain a thewidow:Pulse_Bomb (thewidow:Pulse_Bomb+). Exhaust. |
Rocket Dash | | Common | Skill | 2 | thewidow:Beta. Gain 14 (16) Block. When this card is Upgraded, deal 8 damage to ALL enemies. |
Searing Blade | | Common | Attack | 1 | thewidow:Beta+. Deal 9 (11) damage. |
Shock-Leap | | Common | Skill | 0 | Gain 3 (5) temporary Strength and 3 (5) temporary Dexterity. Exhaust. |
Stalk | | Common | Skill | 1 | Gain 8 (11) Block. Apply 2 (3) Vulnerable. |
Toxic | | Common | Skill | 0 | Apply 4 (6) thewidow:Sapped. Exhaust. |
Unstable Cell | | Common | Attack | 2 | thewidow:Beta. Deal 16 (21) damage. When this card is Upgraded in combat, play it. |
Venom Strike | | Common | Attack | 1 | Deal 8 (10) damage. Apply 3 (5) thewidow:Sapped. |
Web Swing | | Common | Skill | 1 | Apply 2 (3) Weak. Draw 2 cards. |
Weld | | Common | Attack | 1 | Deal 9 damage. Upgrade 1 (2) card(s) in your hand for the rest of combat. |
Bio-Informatics | | Uncommon | Skill | 2 | thewidow:Beta. Gain 10 Block. Draw 2 (3) cards. |
Blacktar Adrenaline | | Uncommon | Skill | 0 | Gain [E] ([E]). Draw 3 cards. For the next 2 turns, draw 1 less card. |
Chemistry | | Uncommon | Power | 1 | Whenever you use a Potion, draw 1 (2) card(s). |
Conduit | | Uncommon | Attack | 1 | Gain 3 (5) thewidow:Web. Deal damage equal to your thewidow:Web to ALL enemies. |
Disruptor | | Uncommon | Attack | 1 | Deal 7 (9) damage. This (For the next !M!) turn(s), the target cannot gain Strength or Block. |
Egg Clutch | | Uncommon | Power | 2 (1) | Upgrade 1 card in this combat's card reward screen. |
Entrap | | Uncommon | Skill | 1 | Apply 3 (4) thewidow:Sapped. Apply 2 thewidow:Caught for each debuff affecting the target. |
Exploit | | Uncommon | Attack | 1 | Deal 4 (6) damage twice. Apply 2 thewidow:Sapped for each debuff on the target. |
Explosive Kick | | Uncommon | Attack | 1 | Deal 6 damage. This card cannot be Upgraded outside of combat. |
Forge | | Uncommon | Attack | 2 | Deal 16 (21) damage. Obtain a Blessing Of The Forge. Exhaust. |
Gash | | Uncommon | Attack | X | Deal 4 (6) damage. At the start of your next X turns, the target takes twice that much damage. |
Gemini Bot | | Uncommon | Skill | | Unplayable. When you play another card in hand, play this as a non-Upgraded (Upgraded) copy of that card and Exhaust. |
Hermit Weave | | Uncommon | Power | 1 | At the end of your turn, gain 3 (4) thewidow:Web. |
In For The Kill | | Uncommon | Attack | 2 | Deal 14 damage. This card benefits from Vulnerable twice (three times). |
Lab-domen | | Uncommon | Skill | 1 | Obtain a thewidow:Silk_Potion (thewidow:Silk+_Potion). Exhaust. |
Laser Ray | | Uncommon | Attack | 2 | thewidow:Beta. Deal 13 damage. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. |
Meltdown | | Uncommon | Skill | 1 | Exhaust an Upgraded card and add 2 (3) non-Upgraded copies to your hand. |
Multi-Tool | | Uncommon | Skill | 1 | thewidow:Beta. Add a random thewidow:Beta card to your hand (and Upgrade it !M! times). It costs 0 this turn. Exhaust. |
Neuro-Jack | | Uncommon | Power | 1 | At the start of your turn, Upgrade 1 (2) random card(s) in your hand for the rest of combat. |
Opportunist | | Uncommon | Attack | 3 | Deal 5 (6) damage 3 times. If the enemy is Weak, thewidow:Sapped, or does not intend to attack, gain [E] [E] [E]. |
Particle Accelerator | | Uncommon | Skill | X | Play a 0-Cost card in your hand X (X+1) times. |
Refine | | Uncommon | Skill | 1 | Move an Upgradeable card from your discard pile to your hand and Upgrade it twice for the rest of combat. Exhaust. (not Exhaust.) |
Salvage | | Uncommon | Skill | 1 | Gain 9 (12) Block. Discard the first 4 (6) un-Upgraded cards in your draw pile. |
Scrapper | | Uncommon | Power | 1 | At the end of your turn, gain 4 (6) Block per debuff affecting you. |
Scrapskin | | Uncommon | Skill | 1 | Gain 5 Block. (Remove all your debuffs.)Permanently Upgrade (thewidow:Downgrade) this card. |
Sludge Wave | | Uncommon | Attack | 1 | Deal 8 (11) damage to ALL enemies. Apply 2 Vulnerable and 2 Weak to EVERYONE. |
Spider Dance | | Uncommon | Attack | 2 | Deal 4 (5) damage 4 times. |
Spinnerets | | Uncommon | Skill | 1 | thewidow:Beta. Gain 3 (5) thewidow:Web. Exhaust. |
Tazer | | Uncommon | Attack | 1 | Deal 7 (11) damage. In 3 turns, Stun the target. Exhaust. |
Test Subject | | Uncommon | Skill | 1 | Apply copies of one enemy's debuffs to ALL enemies. Exhaust. (not Exhaust.) |
Underfoot | | Uncommon | Skill | 1 | Gain 8 (12) Block. Extend the duration of Weak and Vulnerable on ALL enemies by 3 (4) turns. |
Vengeful | | Uncommon | Power | 0 | When you are debuffed, deal 5 (8) damage to a random enemy. |
Weaving | | Uncommon | Skill | 1 | Draw 2 (3) cards and Upgrade them for the rest of combat. |
Anarchy | | Rare | Power | 1 | Gain 1 (2) Potion Slot(s) for the rest of combat. Fill your empty potion slots with thewidow:Grenades. |
Black Venom | | Rare | Skill | 1 | Enemy loses Strength equal to the number of debuffs it has (+1). Exhaust. |
Bomb Launcher | | Rare | Skill | 1 | The next (!M!) Potion(s) you use this turn is (are) used twice. |
Distill | | Rare | Skill | X | Exhaust a card of cost X or less and obtain a potion with its effects. Exhaust. |
Fission Anvil | | Rare | Attack | 2 | thewidow:Beta+. Deal 20 (24) damage. When this card is Upgraded, Upgrade all other cards in your hand for the rest of combat. |
Fusion Scythe | | Rare | Attack | 2 | thewidow:Downgrade your hand. Deal 10 (14) damage to ALL enemies for each card thewidow:Downgraded. |
Hydraulic Limbs | | Rare | Power | 2 (1) | Every fourth Attack you play deals double damage. |
Improbability Drive | | Rare | Skill | X | thewidow:Beta. Draw X cards. Gain [E] [E] ([E]). Exhaust. |
Injection | | Rare | Attack | 1 | Deal 7 (10) damage and apply 4 (6) thewidow:Sapped to ALL enemies. |
Module "X" | | Rare | Power | 1 | thewidow:Beta-X 12 (11). Choose 1: Gain 2 Strength or (Strength;) 2 Dexterity (Dexterity; or when you are attacked, deal 3 damage back). |
Nanobots | | Rare | Attack | 0 | Deal 4 damage. Draw a card.(Shuffle an unupgraded copy of this card into your draw pile.) |
Omni-Cannon | | Rare | Attack | 5 (4) | thewidow:Beta. Deal 32 damage to ALL enemies. |
Prototyping | | Rare | Skill | 1 (0) | Draw cards until your hand is full and thewidow:Downgrade each card drawn. |
Rotary Blade | | Rare | Attack | 2 | thewidow:Beta. Deal 4 damage 3 (4) times. Upgrade this card for the rest of combat. |
Sadistic Intent | | Rare | Power | 1 | When you apply a debuff other than Caught to an enemy, also apply 5 (8) thewidow:Caught. |
The Big One | | Rare | Skill | 3 | Ethereal. Obtain a thewidow:Mini-Nuke (thewidow:Mini-Nuke+). Exhaust. |
Transcendent Form | | Rare | Power | 3 | At the start of your turn, Transform all Status and Curse cards in your hand into Widow cards, then Upgrade all cards in your hand (twice). |
Unstoppable | | Rare | Attack | 1 | Deal 10 (14) damage. For 2 (3) turns, you are unaffected by Weak, Frail, and Vulnerable. |