| Name | Image | Rarity | Type | Cost | Description |
|---|
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Alloy |  | Special | Power | | At the end of your turn, gain 3 Block. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Coordinate |  | Special | Power | | Gain 2 Dexterity. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Exhaust Flame |  | Special | Power | | Gain 2 Strength. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Onboard AI |  | Special | Power | | At the start of your turn, draw 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Precalculate |  | Special | Power | | At the end of your turn, Retain up to 1 card. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Resonate |  | Special | Power | | At the start of your turn, add a Smite to your hand. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Shed Shrapnel |  | Special | Power | | When you are attacked, deal 3 damage to the attacker. |
| Defend |  | Basic | Skill | 1 | Gain 5 (8) Block. |
| Steelweave |  | Basic | Skill | 1 | Gain 7 Block. Upgrade a random (not random)card in your hand for the rest of combat. |
| Strike |  | Basic | Attack | 1 | Deal 6 (9) damage. |
| String Shot |  | Basic | Attack | 0 | Deal 2 (3) damage. Gain 3 (4) thewidow:Web. |
| Crumple Zones |  | Common | Skill | 0 | Gain 12 (16) Block. Gain 2 Frail. |
| Desperation |  | Common | Attack | 0 | Deal 10 (13) damage to ALL enemies. Gain 2 Weak. |
| Extra Compartment |  | Common | Skill | 1 | Gain 1 Potion Slot this turn. Obtain a thewidow:Grenade. Exhaustive 2 (3). |
| Fangs |  | Common | Attack | 1 | Deal 8 (12) damage. Does not consume thewidow:Caught. |
| Harden |  | Common | Skill | 1 | thewidow:Beta+. Gain 9 (12) Block. |
| Hide |  | Common | Skill | 1 | Gain 8 (10) Block. Gain 3 (5) thewidow:Web. |
| Ironthread |  | Common | Skill | 0 | Upgrade 1 (2) card(s) in your hand for the rest of combat. |
| Iterate |  | Common | Attack | 1 | Deal 9 (13) damage. Upgrade all thewidow:Beta cards in your hand for the rest of combat. |
| Lace |  | Common | Skill | 0 | Reduce the next 3 (4) instances of HP loss by 75%. Gain 2 Vulnerable. |
| Metal Burrs |  | Common | Attack | 3 | Deal 4 (5) damage 4 times. Costs less [E] per debuff affecting you. |
| Riot Cocktail |  | Common | Skill | 2 | Obtain a thewidow:Pulse_Bomb (thewidow:Pulse_Bomb+). Exhaust. |
| Rocket Dash |  | Common | Skill | 2 | thewidow:Beta. Gain 14 (16) Block. When this card is Upgraded, deal 8 damage to ALL enemies. |
| Searing Blade |  | Common | Attack | 1 | thewidow:Beta+. Deal 9 (11) damage. |
| Shock-Leap |  | Common | Skill | 0 | Gain 3 (5) temporary Strength and 3 (5) temporary Dexterity. Exhaust. |
| Stalk |  | Common | Skill | 1 | Gain 8 (11) Block. Apply 2 (3) Vulnerable. |
| Toxic |  | Common | Skill | 0 | Apply 4 (6) thewidow:Sapped. Exhaust. |
| Unstable Cell |  | Common | Attack | 2 | thewidow:Beta. Deal 16 (21) damage. When this card is Upgraded in combat, play it. |
| Venom Strike |  | Common | Attack | 1 | Deal 8 (10) damage. Apply 3 (5) thewidow:Sapped. |
| Web Swing |  | Common | Skill | 1 | Apply 2 (3) Weak. Draw 2 cards. |
| Weld |  | Common | Attack | 1 | Deal 9 damage. Upgrade 1 (2) card(s) in your hand for the rest of combat. |
| Bio-Informatics |  | Uncommon | Skill | 2 | thewidow:Beta. Gain 10 Block. Draw 2 (3) cards. |
| Blacktar Adrenaline |  | Uncommon | Skill | 0 | Gain [E] ([E]). Draw 3 cards. For the next 2 turns, draw 1 less card. |
| Chemistry |  | Uncommon | Power | 1 | Whenever you use a Potion, draw 1 (2) card(s). |
| Conduit |  | Uncommon | Attack | 1 | Gain 3 (5) thewidow:Web. Deal damage equal to your thewidow:Web to ALL enemies. |
| Disruptor |  | Uncommon | Attack | 1 | Deal 7 (9) damage. This (For the next !M!) turn(s), the target cannot gain Strength or Block. |
| Egg Clutch |  | Uncommon | Power | 2 (1) | Upgrade 1 card in this combat's card reward screen. |
| Entrap |  | Uncommon | Skill | 1 | Apply 3 (4) thewidow:Sapped. Apply 2 thewidow:Caught for each debuff affecting the target. |
| Exploit |  | Uncommon | Attack | 1 | Deal 4 (6) damage twice. Apply 2 thewidow:Sapped for each debuff on the target. |
| Explosive Kick |  | Uncommon | Attack | 1 | Deal 6 damage. This card cannot be Upgraded outside of combat. |
| Forge |  | Uncommon | Attack | 2 | Deal 16 (21) damage. Obtain a Blessing Of The Forge. Exhaust. |
| Gash |  | Uncommon | Attack | X | Deal 4 (6) damage. At the start of your next X turns, the target takes twice that much damage. |
| Gemini Bot |  | Uncommon | Skill | | Unplayable. When you play another card in hand, play this as a non-Upgraded (Upgraded) copy of that card and Exhaust. |
| Hermit Weave |  | Uncommon | Power | 1 | At the end of your turn, gain 3 (4) thewidow:Web. |
| In For The Kill |  | Uncommon | Attack | 2 | Deal 14 damage. This card benefits from Vulnerable twice (three times). |
| Lab-domen |  | Uncommon | Skill | 1 | Obtain a thewidow:Silk_Potion (thewidow:Silk+_Potion). Exhaust. |
| Laser Ray |  | Uncommon | Attack | 2 | thewidow:Beta. Deal 13 damage. Apply 1 (2) Weak. Apply 1 (2) Vulnerable. |
| Meltdown |  | Uncommon | Skill | 1 | Exhaust an Upgraded card and add 2 (3) non-Upgraded copies to your hand. |
| Multi-Tool |  | Uncommon | Skill | 1 | thewidow:Beta. Add a random thewidow:Beta card to your hand (and Upgrade it !M! times). It costs 0 this turn. Exhaust. |
| Neuro-Jack |  | Uncommon | Power | 1 | At the start of your turn, Upgrade 1 (2) random card(s) in your hand for the rest of combat. |
| Opportunist |  | Uncommon | Attack | 3 | Deal 5 (6) damage 3 times. If the enemy is Weak, thewidow:Sapped, or does not intend to attack, gain [E] [E] [E]. |
| Particle Accelerator |  | Uncommon | Skill | X | Play a 0-Cost card in your hand X (X+1) times. |
| Refine |  | Uncommon | Skill | 1 | Move an Upgradeable card from your discard pile to your hand and Upgrade it twice for the rest of combat. Exhaust. (not Exhaust.) |
| Salvage |  | Uncommon | Skill | 1 | Gain 9 (12) Block. Discard the first 4 (6) un-Upgraded cards in your draw pile. |
| Scrapper |  | Uncommon | Power | 1 | At the end of your turn, gain 4 (6) Block per debuff affecting you. |
| Scrapskin |  | Uncommon | Skill | 1 | Gain 5 Block. (Remove all your debuffs.)Permanently Upgrade (thewidow:Downgrade) this card. |
| Sludge Wave |  | Uncommon | Attack | 1 | Deal 8 (11) damage to ALL enemies. Apply 2 Vulnerable and 2 Weak to EVERYONE. |
| Spider Dance |  | Uncommon | Attack | 2 | Deal 4 (5) damage 4 times. |
| Spinnerets |  | Uncommon | Skill | 1 | thewidow:Beta. Gain 3 (5) thewidow:Web. Exhaust. |
| Tazer |  | Uncommon | Attack | 1 | Deal 7 (11) damage. In 3 turns, Stun the target. Exhaust. |
| Test Subject |  | Uncommon | Skill | 1 | Apply copies of one enemy's debuffs to ALL enemies. Exhaust. (not Exhaust.) |
| Underfoot |  | Uncommon | Skill | 1 | Gain 8 (12) Block. Extend the duration of Weak and Vulnerable on ALL enemies by 3 (4) turns. |
| Vengeful |  | Uncommon | Power | 0 | When you are debuffed, deal 5 (8) damage to a random enemy. |
| Weaving |  | Uncommon | Skill | 1 | Draw 2 (3) cards and Upgrade them for the rest of combat. |
| Anarchy |  | Rare | Power | 1 | Gain 1 (2) Potion Slot(s) for the rest of combat. Fill your empty potion slots with thewidow:Grenades. |
| Black Venom |  | Rare | Skill | 1 | Enemy loses Strength equal to the number of debuffs it has (+1). Exhaust. |
| Bomb Launcher |  | Rare | Skill | 1 | The next (!M!) Potion(s) you use this turn is (are) used twice. |
| Distill |  | Rare | Skill | X | Exhaust a card of cost X or less and obtain a potion with its effects. Exhaust. |
| Fission Anvil |  | Rare | Attack | 2 | thewidow:Beta+. Deal 20 (24) damage. When this card is Upgraded, Upgrade all other cards in your hand for the rest of combat. |
| Fusion Scythe |  | Rare | Attack | 2 | thewidow:Downgrade your hand. Deal 10 (14) damage to ALL enemies for each card thewidow:Downgraded. |
| Hydraulic Limbs |  | Rare | Power | 2 (1) | Every fourth Attack you play deals double damage. |
| Improbability Drive |  | Rare | Skill | X | thewidow:Beta. Draw X cards. Gain [E] [E] ([E]). Exhaust. |
| Injection |  | Rare | Attack | 1 | Deal 7 (10) damage and apply 4 (6) thewidow:Sapped to ALL enemies. |
| Module "X" |  | Rare | Power | 1 | thewidow:Beta-X 12 (11). Choose 1: Gain 2 Strength or (Strength;) 2 Dexterity (Dexterity; or when you are attacked, deal 3 damage back). |
| Nanobots |  | Rare | Attack | 0 | Deal 4 damage. Draw a card.(Shuffle an unupgraded copy of this card into your draw pile.) |
| Omni-Cannon |  | Rare | Attack | 5 (4) | thewidow:Beta. Deal 32 damage to ALL enemies. |
| Prototyping |  | Rare | Skill | 1 (0) | Draw cards until your hand is full and thewidow:Downgrade each card drawn. |
| Rotary Blade |  | Rare | Attack | 2 | thewidow:Beta. Deal 4 damage 3 (4) times. Upgrade this card for the rest of combat. |
| Sadistic Intent |  | Rare | Power | 1 | When you apply a debuff other than Caught to an enemy, also apply 5 (8) thewidow:Caught. |
| The Big One |  | Rare | Skill | 3 | Ethereal. Obtain a thewidow:Mini-Nuke (thewidow:Mini-Nuke+). Exhaust. |
| Transcendent Form |  | Rare | Power | 3 | At the start of your turn, Transform all Status and Curse cards in your hand into Widow cards, then Upgrade all cards in your hand (twice). |
| Unstoppable |  | Rare | Attack | 1 | Deal 10 (14) damage. For 2 (3) turns, you are unaffected by Weak, Frail, and Vulnerable. |